Monday, September 29, 2014

Super Smash Bros. 3DS Demo Impressions

 Just a few quick thoughts about the demo.

Only five characters to play around with? Nintendo is a master seductress. I really do wish they had at least included solo training mode. Did anybody else have some serious trouble adapting to playing Smash on a 3DS? The Gamecube controller just seems so natural after a decade. Even if it is a little shaky control wise, being able to take Smash with me is going to be a delight. Playing on my original model 3DS is way too small though. When the camera zooms out in chaotic four person action, it becomes even more difficult to control. I guess I'll just have to buy a larger 3DS one of these days...

The two new characters included (Mega Man and Villager) really surprised me with the depth of their playstyles. I was favoring Villager - attempting to collect, keep track of, and then use multiple items is frustrating and immensely satisfying at the same time. His Down B tree move is also deviously powerful, but this is mitigated somewhat by his Up B recovery move doing no damage.

Mega Man seems to be more of a "traditional" Smash character. As a old Mega Man fan his arm cannon attack (with original sounds) was a real giggle.

More to update as I play further. Also, full review when it comes out Oct. 3, of course.

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