That Shovel Knight Amiibo that people have been talking about like crazy? According to the UK editor of Destructoid (gross I know, but still) that thing is real.
According to this tweet from her, at least, it is.
Here's a picture of what it is supposed to look like, apparently:
Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts
Thursday, August 27, 2015
Friday, October 3, 2014
Super Smash Bros. 3DS Review
The hype for Super Smash Bros. 3DS has been immense. Nintendo knows how to stir up gamers around the world. Everybody and their brother was ready to play when it launched Midnight, October 3rd. If early sales figures are any indication, Sakurai and Nintendo still know how to engage their audience's fascination. But can those titans satisfy the hype? So far, it seems Super Smash Bros. for 3DS is certainly a worthy attempt.
Right off the bat, a pleasant surprise is the graphics. Leading up to the release it seemed like the 3DS version was going to be replete with jaggies and blurry textures - there was apprehension that this version would only be an appetizer for the Wii U version. I'm happy to report that this is not the case. The textures and models are fluid and detailed, while the frame rate more then keeps up with the action onscreen. The controls are responsive as well. In my Demo Impressions there was some concern about adjusting to controlling Smash on 3DS, but after a spell it begins to feel natural. However, the larger screen of the 3DS XL is a huge advantage when compared to the classic 3DS or 2DS.
The gameplay of Smash 3DS is the same gleeful chaos as always. The fighting is fundamentally more solid than Brawl and with better balance. Some of the single player modes have been trimmed (Classic Mode is only 6 stages) or removed (Rest in Peace, Adventure Mode) but the same hectic, wonderful brawling is available in a myriad of forms. Smash Mode, where you beat on classic Nintendo baddies for power-ups then use those power ups in battle against other characters, is a cool new addition. Online Smash Run would have been a worthy addition, though.
Of course
The character roster is very interesting - a lot of new mechanics on display, especially from the newcomers. Many characters have moves that "leave things behind" so to speak (Villager's Tree attack, Pac Man's fire hydrant) which is a welcome strategic departure from the mono-a-mono brawling of many of the classic fighters. The balance so far feels very even. The new fighters tend towards being overpowered but that is to be expected. Some of the "clones" are poor choices for Smash though. Was Dark Pit or Lucina really necessary. particularly when Advance Wars, Golden Sun, or Wonderful 101 all lack representation? Or how about Bayonetta, K. Rool., or Takamaru? Anyone of them would have made a unique addition instead of more clones.
Ultimately, you know if you want to play Smash Bros. If you have a 3DS you're probably either out picking up your copy or already playing it. If for some reason you're still on the fence, no need to worry; Super Smash Bros. 3DS is not some ignored step child in the spotlight of the upcoming Wii U version. This is the full fledged mobile Smash Bros that fans have wanted since the first one.
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Monday, September 29, 2014
Super Smash Bros. 3DS Demo Impressions
Just a few quick thoughts about the demo.
Only five characters to play around with? Nintendo is a master seductress. I really do wish they had at least included solo training mode. Did anybody else have some serious trouble adapting to playing Smash on a 3DS? The Gamecube controller just seems so natural after a decade. Even if it is a little shaky control wise, being able to take Smash with me is going to be a delight. Playing on my original model 3DS is way too small though. When the camera zooms out in chaotic four person action, it becomes even more difficult to control. I guess I'll just have to buy a larger 3DS one of these days...
The two new characters included (Mega Man and Villager) really surprised me with the depth of their playstyles. I was favoring Villager - attempting to collect, keep track of, and then use multiple items is frustrating and immensely satisfying at the same time. His Down B tree move is also deviously powerful, but this is mitigated somewhat by his Up B recovery move doing no damage.
Mega Man seems to be more of a "traditional" Smash character. As a old Mega Man fan his arm cannon attack (with original sounds) was a real giggle.
More to update as I play further. Also, full review when it comes out Oct. 3, of course.
Only five characters to play around with? Nintendo is a master seductress. I really do wish they had at least included solo training mode. Did anybody else have some serious trouble adapting to playing Smash on a 3DS? The Gamecube controller just seems so natural after a decade. Even if it is a little shaky control wise, being able to take Smash with me is going to be a delight. Playing on my original model 3DS is way too small though. When the camera zooms out in chaotic four person action, it becomes even more difficult to control. I guess I'll just have to buy a larger 3DS one of these days...
The two new characters included (Mega Man and Villager) really surprised me with the depth of their playstyles. I was favoring Villager - attempting to collect, keep track of, and then use multiple items is frustrating and immensely satisfying at the same time. His Down B tree move is also deviously powerful, but this is mitigated somewhat by his Up B recovery move doing no damage.
Mega Man seems to be more of a "traditional" Smash character. As a old Mega Man fan his arm cannon attack (with original sounds) was a real giggle.
More to update as I play further. Also, full review when it comes out Oct. 3, of course.
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Tuesday, September 16, 2014
A quick and simple statement on ethics
The video game industry has been embroiled in controversy these past few weeks. Beginning with the firestorm started by the infamous "Zoe Post" over on Tumblr, which led to pithy attempts at mass censorship on multiple gaming sites including Reddit and 4chan, which in turn led to the creation of the #GamerGate hashtag on Twitter. All of this has inspired many to take up video game reporting on their own, because the conventional video game journalism industry is clearly not up to the task. To that end, I am laying out simple guidelines for this page;
Also, I review 3DS, PS3, PC, and in the future, Wii U games. First big review coming up; Super Smash Bros. 3DS. I can't believe the games journalism industry has reached a point where I need a large ethics statement before I even mention consoles or games.
Here's to fixing the industry that we all love so much.
Edit: I should qualify all of this by saying my video game criticism is just a hobby and will probably live in obscurity forever. I seriously doubt I'll ever be important enough that any issues will occur.
- No "incentives" or "gifts" from any developer or publisher, including press codes for copies of the game. I feel paying full retail price for a game is a part of the experience and deciding whether a game is worth the money or not is a part of the review process.
- In fact, no relationship with developers/publishers at all. I should just be another Joe Schmo buying their games. I'm not their stooge or their mouthpiece.
- Politics and "Social Justice" have no place in video game criticism. Video games are art, but not all art contains social or political points or statements. One of the greatest problems facing the entire game industry is people trying to force their political beliefs into gaming. This has led to divisions amongst gamers and overall stagnation of the industry.
Also, I review 3DS, PS3, PC, and in the future, Wii U games. First big review coming up; Super Smash Bros. 3DS. I can't believe the games journalism industry has reached a point where I need a large ethics statement before I even mention consoles or games.
Here's to fixing the industry that we all love so much.
Edit: I should qualify all of this by saying my video game criticism is just a hobby and will probably live in obscurity forever. I seriously doubt I'll ever be important enough that any issues will occur.
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