That Shovel Knight Amiibo that people have been talking about like crazy? According to the UK editor of Destructoid (gross I know, but still) that thing is real.
According to this tweet from her, at least, it is.
Here's a picture of what it is supposed to look like, apparently:
Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Thursday, August 27, 2015
Friday, July 17, 2015
Rumor Mill #3: Animal Crossing Amiibo Festival to have Online Play?
Nintendo's showing at E3 2015 without a doubt raised a few eyebrows. In light of Satoru Iwata's passing and Nintendo working on NX it makes some sense they weren't able to put together the most amazing show. E3 Conferences tend to be bipolar as well; one year a company will put on a great showing and the next year that same company will totally shit the bed. Nintendo is no different.
This year a number of games were really the subjects of a lot of fan frustration - sorry you never got a chance, Federation Force. But I experienced the most bottom harm due to Animal Crossing: Amiibo Festival for several reasons. First, a traditional Animal Crossing game for Wii U would be a slam dunk. I expected that either at this E3, or certainly the next, an AC game would be announced for Wii U. I also expected it to have a great deal of Amiibo support and compatibility.
I did not expect the game to be entirely Amiibo based and completely mandate their use. Even though the game will come with Amiibo, I still think that is lame. Today I have learned some new information which at least makes me a little more optimistic: an anonymous photograph of a promo box for Amiibo Festival confirmed there will be online play. Which has been conspicuously absent from the Mario Party series entirely.
Hopefully now that Nintendo is going full retard with Amiibo they will start making other smart game design decisions as well. They have some making up to do after E3.
This year a number of games were really the subjects of a lot of fan frustration - sorry you never got a chance, Federation Force. But I experienced the most bottom harm due to Animal Crossing: Amiibo Festival for several reasons. First, a traditional Animal Crossing game for Wii U would be a slam dunk. I expected that either at this E3, or certainly the next, an AC game would be announced for Wii U. I also expected it to have a great deal of Amiibo support and compatibility.
I did not expect the game to be entirely Amiibo based and completely mandate their use. Even though the game will come with Amiibo, I still think that is lame. Today I have learned some new information which at least makes me a little more optimistic: an anonymous photograph of a promo box for Amiibo Festival confirmed there will be online play. Which has been conspicuously absent from the Mario Party series entirely.
Hopefully now that Nintendo is going full retard with Amiibo they will start making other smart game design decisions as well. They have some making up to do after E3.
Tuesday, July 14, 2015
Rumor Mill #2: Miyamoto to lead Nintendo?
The Wall Street Journal and My Nintendo News recently wrote articles suggesting that Shigeru Miyamoto is a likely contender to replace Satoru Iwata as Nintendo of Japan's CEO. An interesting idea - Miyamoto is the personification of Nintendo's relationship with the fans and a worthy contender for carrying on Iwata's legacy.
Unfortunately this is all most likely bunk. Miyamoto is too heavily entrenched in the development aspect of game development. Mr. Miyamoto is somewhat like an inverse of Mr. Iwata. Both talented developers, both smart business men. But Miyamoto has always focused on the personal game development aspect while Iwata naturally gravitated towards the business aspect and later leading the company.
Bottom line: Miyamoto is too good at making games and too integral to that process to take the helm as CEO. What few rumors might exist are bogus.
Unfortunately this is all most likely bunk. Miyamoto is too heavily entrenched in the development aspect of game development. Mr. Miyamoto is somewhat like an inverse of Mr. Iwata. Both talented developers, both smart business men. But Miyamoto has always focused on the personal game development aspect while Iwata naturally gravitated towards the business aspect and later leading the company.
Bottom line: Miyamoto is too good at making games and too integral to that process to take the helm as CEO. What few rumors might exist are bogus.
Wednesday, July 1, 2015
New Amiibo in September - Gamestop most likely NOT allowing preorders
You could have easily lost the Super Smash Bros. Nintendo Direct in the insanity of E3. The Direct, which took place the day before Nintendo's main Direct for E3, hit the viewer with a ton of information on top of an already swirling rumor mill. Many Amiibo fans were delighted to see the announcement of a number of new Amiibos - Duck Hunt, Game & Watch, Falco and ROB are due in September.
Take a look at this article from Twinfinite for more info.
A few notes for collectors -
Curious discovery I made on my own, however. I went to Gamestop to ask about maybe (just maybe) preordering Duck Hunt. The employee told me that Gamestop was not going to be taking ANY preorders for Amiibos anymore and will sell them on a first come, first serve basis.
Pretty interesting news. I think a one per type, per customer rule might be more effective but Gamestop is always going to Gamestop.
Take a look at this article from Twinfinite for more info.
A few notes for collectors -
- ROB will have differences in color based on region
- Game & Watch will be fairly customizable. Multiple G&W's, including a version swinging his hammer and deploying his parachute, will be available for you to swap out.
Curious discovery I made on my own, however. I went to Gamestop to ask about maybe (just maybe) preordering Duck Hunt. The employee told me that Gamestop was not going to be taking ANY preorders for Amiibos anymore and will sell them on a first come, first serve basis.
Pretty interesting news. I think a one per type, per customer rule might be more effective but Gamestop is always going to Gamestop.
Sunday, October 12, 2014
Bayonetta 2 Demo Impressions
"It's not Christmas without caviar." said Bayonetta, while fighting a detailed behemoth with her good friend Jeanne. Shortly thereafter Jeanne's soul is dragged into the deepest pit of Hell by a abomination of appendages, leaving you to fight a Satanic dragon birthed by a skyscraper. This entire scene would make the creators of even the most absurd anime blush, but this sort of chaos is bread and butter for a man like Bayonetta director Hideki Kamiya and his games. The Devil May Cry and Viewtiful Joe creator received a lot of criticism for choosing to make Bayonetta 2 a Wii U exclusive after the first game was released on PS3 and Xbox 360 - and those criticisms have some validity certainly. But it's not too concerning because Bayonetta 2 feels right at home on Wii U.
All the classic Kamiya staples are present in this short demo alone; insane, high-flying, combo-based combat, monstrous yet beautifully detailed foes to dispatch, appalling dialogue, and of course, an appropriate and tactful perspective on women's sexuality. Kamiya's sensibilities may have made him some enemies, but even his harshest critics cannot deny his eye for outlandishly entertaining, apocalyptic hack-and-slash action. The Demo looks and plays superbly; the combat is well designed and encourages variety and strategy. The controls are responsively and the visuals are outstanding. Any individual who believes the Wii U to be "underpowered" is invited to give Bayonetta 2 a go.
I highly encourage Wii U owners to try the Demo. And hopefully, when Bayonetta 2 is released October 24th, Kamiya and Platinum games can finally have a hit instead of another sleeper. Well, I'm not going to get my hopes up though.
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Sunday, October 5, 2014
Wii U Super Mario 3D World Bundle Review
So I finally pulled the trigger and got a Wii U. After missing the Mario Kart Bundle back in May I knew I was going to jump on the next decent one that came along. The New Super Mario Bros. U option wasn't really doing it for me, but SM3DW and Nintendoland included for $300? That's a deal to get behind. I would have definitely liked a free game to download though, like they included with the Mario Kart deal. Times not as desperate for the Wii U it would seem.
Naturally it comes with all the bells and whistles of a new Wii U console - console itself (duh), fancy new tablet controller or "GamePad", Sensor bar for games that require the Wii controllers, and all the doo-dads and accessories (cables, chargers, stands, warranty and Club Nintendo miscellanea). It was a pleasant surprise to find physical copies of Super Mario 3D World and Nintendoland in the box. Download codes seemed like the only possibility. Why not, really? Save some money on the packaging of the two games. But Nintendo decided to do us a solid so good on them.
The console and controller both work very well out of the package and feel quality made. Not so impressive was the software updating that was necessary before it could be used. It took nearly an hour and a half to download all the updates and play some video games. It makes sense that two years of updates would take some time, however.
If you have been holding out on getting Wii U, and it seems like a lot of people are finally coming around, this may be the bundle to finally jump on. If you hesitated back in May, I'd suggest going for this one before they run out too. Or if you really wish to wait, word has it there will be a Smash bundle in December.
Almost forgot to mention, they're giving a $25 gift card at Target if you buy the bundle. So. chop chop.
Friday, October 3, 2014
Super Smash Bros. 3DS Review
The hype for Super Smash Bros. 3DS has been immense. Nintendo knows how to stir up gamers around the world. Everybody and their brother was ready to play when it launched Midnight, October 3rd. If early sales figures are any indication, Sakurai and Nintendo still know how to engage their audience's fascination. But can those titans satisfy the hype? So far, it seems Super Smash Bros. for 3DS is certainly a worthy attempt.
Right off the bat, a pleasant surprise is the graphics. Leading up to the release it seemed like the 3DS version was going to be replete with jaggies and blurry textures - there was apprehension that this version would only be an appetizer for the Wii U version. I'm happy to report that this is not the case. The textures and models are fluid and detailed, while the frame rate more then keeps up with the action onscreen. The controls are responsive as well. In my Demo Impressions there was some concern about adjusting to controlling Smash on 3DS, but after a spell it begins to feel natural. However, the larger screen of the 3DS XL is a huge advantage when compared to the classic 3DS or 2DS.
The gameplay of Smash 3DS is the same gleeful chaos as always. The fighting is fundamentally more solid than Brawl and with better balance. Some of the single player modes have been trimmed (Classic Mode is only 6 stages) or removed (Rest in Peace, Adventure Mode) but the same hectic, wonderful brawling is available in a myriad of forms. Smash Mode, where you beat on classic Nintendo baddies for power-ups then use those power ups in battle against other characters, is a cool new addition. Online Smash Run would have been a worthy addition, though.
Of course
The character roster is very interesting - a lot of new mechanics on display, especially from the newcomers. Many characters have moves that "leave things behind" so to speak (Villager's Tree attack, Pac Man's fire hydrant) which is a welcome strategic departure from the mono-a-mono brawling of many of the classic fighters. The balance so far feels very even. The new fighters tend towards being overpowered but that is to be expected. Some of the "clones" are poor choices for Smash though. Was Dark Pit or Lucina really necessary. particularly when Advance Wars, Golden Sun, or Wonderful 101 all lack representation? Or how about Bayonetta, K. Rool., or Takamaru? Anyone of them would have made a unique addition instead of more clones.
Ultimately, you know if you want to play Smash Bros. If you have a 3DS you're probably either out picking up your copy or already playing it. If for some reason you're still on the fence, no need to worry; Super Smash Bros. 3DS is not some ignored step child in the spotlight of the upcoming Wii U version. This is the full fledged mobile Smash Bros that fans have wanted since the first one.
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Monday, September 29, 2014
Super Smash Bros. 3DS Demo Impressions
Just a few quick thoughts about the demo.
Only five characters to play around with? Nintendo is a master seductress. I really do wish they had at least included solo training mode. Did anybody else have some serious trouble adapting to playing Smash on a 3DS? The Gamecube controller just seems so natural after a decade. Even if it is a little shaky control wise, being able to take Smash with me is going to be a delight. Playing on my original model 3DS is way too small though. When the camera zooms out in chaotic four person action, it becomes even more difficult to control. I guess I'll just have to buy a larger 3DS one of these days...
The two new characters included (Mega Man and Villager) really surprised me with the depth of their playstyles. I was favoring Villager - attempting to collect, keep track of, and then use multiple items is frustrating and immensely satisfying at the same time. His Down B tree move is also deviously powerful, but this is mitigated somewhat by his Up B recovery move doing no damage.
Mega Man seems to be more of a "traditional" Smash character. As a old Mega Man fan his arm cannon attack (with original sounds) was a real giggle.
More to update as I play further. Also, full review when it comes out Oct. 3, of course.
Only five characters to play around with? Nintendo is a master seductress. I really do wish they had at least included solo training mode. Did anybody else have some serious trouble adapting to playing Smash on a 3DS? The Gamecube controller just seems so natural after a decade. Even if it is a little shaky control wise, being able to take Smash with me is going to be a delight. Playing on my original model 3DS is way too small though. When the camera zooms out in chaotic four person action, it becomes even more difficult to control. I guess I'll just have to buy a larger 3DS one of these days...
The two new characters included (Mega Man and Villager) really surprised me with the depth of their playstyles. I was favoring Villager - attempting to collect, keep track of, and then use multiple items is frustrating and immensely satisfying at the same time. His Down B tree move is also deviously powerful, but this is mitigated somewhat by his Up B recovery move doing no damage.
Mega Man seems to be more of a "traditional" Smash character. As a old Mega Man fan his arm cannon attack (with original sounds) was a real giggle.
More to update as I play further. Also, full review when it comes out Oct. 3, of course.
Labels:
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