Showing posts with label Super Smash Bros. Show all posts
Showing posts with label Super Smash Bros. Show all posts

Monday, July 20, 2015

EVO 2015: Zero Wins Smash 4 Tourney with Amazing Combo

In case you missed the Super Smash Bros. 4 Competition at EVO 2015 this weekend, you missed a doozy of a competition. Particularly this incredible finish by the Smash Bros. Invitational Champion and possible best Smash 4 player in the world, the scarfed wonder Gonzalo Barrios, a.k.a. ZeRo. A comeback which shall be forever immortalized as "The Hoo-Hahppening"



Other spectacular highlights from the Smash 4 tournament included this absolute slap in the face by Abadango, playing Wario, against his long time rival Dabuz playing Rosalina. Dabuz completely fell asleep and Abadango was quite right to shake his posterior at him.



Even though unbeatable champion ZeRo may have reigned supreme in the end, I think Abadango was the real star of this competition. His Wario game is unreal and he wields those farts like surgical ass missiles. His Pac-Man abilities are impressive as well. Watching him wash over his foes with a tidal wave of projectiles is far and away the best use of Pac-Man seen yet.


The Waft Destruction


Here's the Abadango vs. ESAM match, which is an absolute roller coaster. Highlights include the entire first set and Abadango's spectacular use of projectiles at 8;20, 9:25, and the finish of the 2nd set at 11:25. The finale in the 3rd for the match was really a joy to watch. Abadango might not have won the tournament but he won the hearts and respect of neckbeards everywhere.

Part 1


Tiny Part 2

For more information about the Smash 4 Tournament or EVO in general, be sure to check out their official website. 



Friday, October 3, 2014

Super Smash Bros. 3DS Review


The hype for Super Smash Bros. 3DS has been immense. Nintendo knows how to stir up gamers around the world. Everybody and their brother was ready to play when it launched Midnight, October 3rd. If early sales figures are any indication, Sakurai and Nintendo still know how to engage their audience's fascination. But can those titans satisfy the hype? So far, it seems Super Smash Bros. for 3DS is certainly a worthy attempt.

Right off the bat, a pleasant surprise is the graphics. Leading up to the release it seemed like the 3DS version was going to be replete with jaggies and blurry textures - there was apprehension that this version would only be an appetizer for the Wii U version. I'm happy to report that this is not the case. The textures and models are fluid and detailed, while the frame rate more then keeps up with the action onscreen. The controls are responsive as well. In my Demo Impressions there was some concern about adjusting to controlling Smash on 3DS, but after a spell it begins to feel natural. However, the larger screen of the 3DS XL is a huge advantage when compared to the classic 3DS or 2DS.

The gameplay of Smash 3DS is the same gleeful chaos as always. The fighting is fundamentally more solid than Brawl and with better balance. Some of the single player modes have been trimmed (Classic Mode is only 6 stages) or removed (Rest in Peace, Adventure Mode) but the same hectic, wonderful brawling is available in a myriad of forms. Smash Mode, where you beat on classic Nintendo baddies for power-ups then use those power ups in battle against other characters, is a cool new addition. Online Smash Run would have been a worthy addition, though.

               
Of course

Speaking of the Online, the same issues that plagued Brawl continue. Disconnection and Error Codes are a constant problem. When you do get online, unreal lag is often an issue. In 2014, that is unacceptable. After all the trouble with Brawl's Online Mode one would think Sakurai and Nintendo would have all the issues ironed out. Obviously, functional online is just not a concern for them. This might fly for the Japanese audience, for whom online play is not much of a concern, but Super Smash Bros. is a global sensation. A game so popular around the world would be well served by well built online functionality. Local multiplayer, obviously, is excellent and responsive.

The character roster is very interesting - a lot of new mechanics on display, especially from the newcomers. Many characters have moves that "leave things behind" so to speak (Villager's Tree attack, Pac Man's fire hydrant) which is a welcome strategic departure from the mono-a-mono brawling of many of the classic fighters. The balance so far feels very even. The new fighters tend towards being overpowered but that is to be expected. Some of the "clones" are poor choices for Smash though. Was Dark Pit or Lucina really necessary. particularly when Advance Wars, Golden Sun, or Wonderful 101 all lack representation? Or how about Bayonetta, K. Rool., or Takamaru? Anyone of them would have made a unique addition instead of more clones.

Ultimately, you know if you want to play Smash Bros. If you have a 3DS you're probably either out picking up your copy or already playing it. If for some reason you're still on the fence, no need to worry; Super Smash Bros. 3DS is not some ignored step child in the spotlight of the upcoming Wii U version. This is the full fledged mobile Smash Bros that fans have wanted since the first one.


Monday, September 29, 2014

Super Smash Bros. 3DS Demo Impressions

 Just a few quick thoughts about the demo.

Only five characters to play around with? Nintendo is a master seductress. I really do wish they had at least included solo training mode. Did anybody else have some serious trouble adapting to playing Smash on a 3DS? The Gamecube controller just seems so natural after a decade. Even if it is a little shaky control wise, being able to take Smash with me is going to be a delight. Playing on my original model 3DS is way too small though. When the camera zooms out in chaotic four person action, it becomes even more difficult to control. I guess I'll just have to buy a larger 3DS one of these days...

The two new characters included (Mega Man and Villager) really surprised me with the depth of their playstyles. I was favoring Villager - attempting to collect, keep track of, and then use multiple items is frustrating and immensely satisfying at the same time. His Down B tree move is also deviously powerful, but this is mitigated somewhat by his Up B recovery move doing no damage.

Mega Man seems to be more of a "traditional" Smash character. As a old Mega Man fan his arm cannon attack (with original sounds) was a real giggle.

More to update as I play further. Also, full review when it comes out Oct. 3, of course.

Tuesday, September 16, 2014

A quick and simple statement on ethics

The video game industry has been embroiled in controversy these past few weeks. Beginning with the firestorm started by the infamous "Zoe Post" over on Tumblr, which led to pithy attempts at mass censorship on multiple gaming sites including Reddit and 4chan, which in turn led to the creation of the #GamerGate hashtag on Twitter. All of this has inspired many to take up video game reporting on their own, because the conventional video game journalism industry is clearly not up to the task. To that end, I am laying out simple guidelines for this page;

  • No "incentives" or "gifts" from any developer or publisher, including press codes for copies of the game. I feel paying full retail price for a game is a part of the experience and deciding whether a game is worth the money or not is a part of the review process.
  • In fact, no relationship with developers/publishers at all. I should just be another Joe Schmo buying their games. I'm not their stooge or their mouthpiece.
  • Politics and "Social Justice" have no place in video game criticism. Video games are art, but not all art contains social or political points or statements. One of the greatest problems facing the entire game industry is people trying to force their political beliefs into gaming. This has led to divisions amongst gamers and overall stagnation of the industry.
That is all I can think of off the top of my head, but by no means everything. This document will continue to get updated.

Also, I review 3DS, PS3, PC, and in the future, Wii U games. First big review coming up; Super Smash Bros. 3DS. I can't believe the games journalism industry has reached a point where I need a large ethics statement before I even mention consoles or games.

Here's to fixing the industry that we all love so much.

Edit: I should qualify all of this by saying my video game criticism is just a hobby and will probably live in obscurity forever. I seriously doubt I'll ever be important enough that any issues will occur.